A colder but sunny day led to the cheap refractor telescope being dusted off to project the sun onto the ceiling at around 11 am this morning. One bold and four fainter sunspots were clearly visible and Mrs Thomas attempted to photograph the image on my behalf – pictures still to be uploaded. Seeing the magnified solar globe at about 30cm diameter on the ceiling also brought home the Earth's rotation as the disc could be seen visibly creeping along at a couple of millimetres per second.
Hermione, the Triops seemed a bit slower today when she suddenly turned on her back and started twitching. I dashed to get a camera but by my return she had just moulted, leaving her ghost of a shell behind – collected for microscopic observation. Within an hour, Hermione was actively feeding again, now another millimetre or so larger.
It was such a lovely day and we were in dire need of exercise after all the Christmas feasting, that we drove to Anglesey Abbey for a walk. We took the longer path leading to the wildlife trail. As we were on the return part of the walk we came onto the open lawns where snowdrops were already emerging under the scattered trees. Diverting along the Winter Garden walk, we saw more snowdrops at various stages of emergence and flowering. They had been beaten to it by the dwarf blue Irises that were fully open. Winter cherries were in bloom and several other trees were also flowering.
Late afternoon and evening, I continued with the design of the flash based game that I had started using StencylWorks. I designed a few additional simple characters or actors and ascribed a variety of properties to them. I aimed to have some that would kill my main actor on contact, a number that my character could stomp on and also two items that could be “collected”. Wasted some time trying to get an active scoring system from the available StencylForge library but could not get them to work properly. The game will have to do without scores for the moment..
All characters and functions set, The remaining time was spent designing the maze and location of the different characters that would interact with my character. More work to be done yet.
Monday, 2 January 2012
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